It's very frustrating, understanding how to script but not understanding the particular programming language. Time and time again, in reference files and tutorials, I find myself thinking "That... doesn't make any sense..." or "But why do I do that?"
Then, if by some miracle I find out how to solve my problem, it's almost always something ridiculous. An answer that was just phrased in a fashion that I could understand. Generally, something that makes me say, "Well, why didn't they just say that in the first place?"
Maybe I'll take a look at Game Maker. Apparently they have a huge community there that's easy to interact with. (BYOND does in fact have a community of some sort, but it isn't very large. That and the forum isn't very inviting to me for some reason.)
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What I'd really like to do right now is play with combat mechanics. I've been playing Darksiders lately, and on a whim visited Vigil Games' website to look at their job openings. They're the folks working on Warhammer 40k: Dark Millenium Online - and that alone can keep my eye on them like Sauron to the Ring. For their Darksiders franchise, they had a Senior Combat Designer posted, which got me thinking.
That would be ridiculous amounts of fun. How can I do that?
So I think I'd like to make a simple brawler, like a Streets of Rage - but with more dynamic fighting. Something more fluid and lifelike, less of the standard hit-it-til-it-dies.
I find that my enjoyment of hit-it-til-it-dies is waning quickly. Perhaps I've just been spoiled on Hit-Point-less roleplaying games, like White Wolf and Savage Worlds.
If you're looking at Game Maker I HIGHLY recommend Derek Yu's 4-part tutorial. It's the first set linked here:
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Wow, that is so perfect! I look forward to diving into that after this weekend. Thanks!
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